stage 01 Foundations
Blender Basics · Light Stick Product Build
Build technical confidence from day one.
Stage Overview
Everything you need to finish your first cover fast.
Build technical confidence from day one
This stage introduces core Blender modeling principles through a structured production workflow…
LEVEL
Beginner
FORMAT
Project-Based
STRUCTURE
6-Part Curriculum
OUTCOME
Light Stick Render Set
Learning Outcomes
Learn the fundamentals by building your first K-pop lightstick.
Install and configure Blender professionally
Install Blender, set up Preferences and workspace basics, and build navigation habits (viewport control, shortcuts) that make every future lesson faster.
Master modeling fundamentals + placement practice
Through simple exercises (pillar, bowl, stars), you’ll learn core modeling tools and practice placement—how to position, scale, and align objects cleanly so your scenes feel intentional and readable.
Model a K-pop lightstick from reference
Sketch and analyze a light stick reference, then build the actual light stick model using a practical workflow—blockout → refinement—supported by modifiers and clean geometry decisions.
Texture and shade your lightstick with nodes
Learn the foundations of materials, textures, and shader nodes, then apply them directly to your light stick—including key surface details that make it look like a real product.
Control lighting and camera for product-style renders
Set up clean lighting, camera framing, and world settings to present your light stick like a polished “official merch” render—clear, bright, and professional.
Export production-ready renders
Configure render/output settings correctly and produce clean final images you can share in the community or use for your portfolio and social posts.
Curriculum Structure
A structured 6-part progression from setup to final production render.
PART 01 — Installation & Setup
Install Blender10 minutes ago set preferences, and set up your workspace.
01
Understand Blender’s layout and core modeling tools through structured exercises.
PART 02 — Modeling Basics
02
PART 03 — Production Intensive
Light Stick Construction
Deep dive into structured modeling using modifiers and controlled geometry refinement.
03
UV Mapping, PBR & Shader Workflow
Develop material systems and understand how surface detail is built using nodes.
PART 04 — Technical Intensive
04
Translate modeling work into a clean product-style presentation.
PART 05 — rendering
Camera, lighting & world
05
Each part builds directly toward the final Light Stick production render.
Finalize render configurations and export polished presentation images.
PART 06— Rendering Output
& Data Settings
06
Each part builds directly toward the final Light Stick product render.
The objective is completion — not just tool familiarity.